Posts Tagged ‘map’

How to Make a Unit Jump up/down Cliffs AKA Upgrades Basic Tutorial

This post shows how to make a unit capable of jumping up/down cliffs!

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7 comments - What do you think?  Posted by admin - May 6, 2010 at 12:35 am

Categories: Cool Effects, Tutorials   Tags: , , , , , ,

A Simple TD Part 8, Giving Towers Special Attacks AkA Weapons Tutorial

Since I have been having so much fun with swapping unit attacks and adding them to my towers I thought I would give you guys a heads up on how to do it.

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9 comments - What do you think?  Posted by admin - April 26, 2010 at 1:08 am

Categories: Map Creation Walkthrough, Tutorials, Videos   Tags: , , , , , , ,

Fun With Swapping Weapon Part 2, the Nuke Tower

I swapped out the photon cannon's attack with the ghost nuke. Enjoy = )

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2 comments - What do you think?  Posted by admin - April 25, 2010 at 10:54 pm

Categories: Videos   Tags: , , , , , ,

A Simple TD Part 6: Making Waves Move Properly

This simple walkthrough show you how to order units to move from one point to the next.

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22 comments - What do you think?  Posted by admin - April 24, 2010 at 7:31 pm

Categories: Map Creation Walkthrough, Tutorials   Tags: , , , , , , , , ,

A Simple TD Part 5: Using the Camera to Follow a Unit

There are several different ways you can set up a TD's Camera. You can stick with the default, you could do a zoomed out overview of the map, or pretty much anything that you want. Here is an example

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2 comments - What do you think?  Posted by admin - at 6:27 pm

Categories: Map Creation Walkthrough, Tutorials   Tags: , , , , ,

A Simple TD Part 4: Creating a Builder Unit and Data Editor Overview

I am no expert in the Galaxy Editor yet, but after playing around in the Data Editor for several hours I discovered some interesting things, most notably, how to create a custom unit which can create other objects. This is useful for many custom maps such as TDs.

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21 comments - What do you think?  Posted by admin - at 4:09 am

Categories: Map Creation Walkthrough, Tutorials   Tags: , , , , , , , ,

Basic Triggers Overview Guide

Triggers are very important to making a successful custom map. Lets see what makes them tick.

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1 comment - What do you think?  Posted by admin - at 1:53 am

Categories: Newbie, Tutorials   Tags: , , , , , , , , , ,

A Simple TD Part 1: Setting the Scope

I've decided to go with one of the most commonly created maps in starcraft and warcraft 3, the TD. For those of you who are newer to the map making scene, a TD, which stands for Tower Defense, is a type of map where you build structures to fend off X waves of units.

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2 comments - What do you think?  Posted by admin - April 23, 2010 at 10:41 pm

Categories: Map Creation Walkthrough, Tutorials   Tags: , , , ,

Legacy Map Converter Overview

With the galaxy editor released just yesterday, one of the first things that caught my eye was a "convert legacy map" option that appears under the "file" menu in the sc2 editor. I decided to do some experiments to see which maps it easily converted.

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6 comments - What do you think?  Posted by admin - at 10:04 pm

Categories: Preview   Tags: , , , , , , ,

Changing Player Win Conditions

By default each custom map that you create will probably have the Melee (a standard starcraft match) rules in place, that means, if you have no buildings when you launch your map, you will automatically lose. You will want to change this!

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3 comments - What do you think?  Posted by admin - at 1:25 am

Categories: Newbie, Tutorials   Tags: , , , , ,

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